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	<title>Comments on: The Curse of Perfectionism</title>
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		<title>By: State of the gaming industry, part IX &#124; thethoughtsofromanhunt</title>
		<link>http://www.agamesdesignblog.com/2010/02/18/the-curse-of-perfectionism/comment-page-1/#comment-306</link>
		<dc:creator>State of the gaming industry, part IX &#124; thethoughtsofromanhunt</dc:creator>
		<pubDate>Fri, 10 Dec 2010 13:09:58 +0000</pubDate>
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		<description>[...] the latter chose to simplify what it felt was unnecessary in order to retain overall quality. As a fellow blogger noted,  such sacrifices must be made, lest a developer in clinging to perfectionism create (and [...]</description>
		<content:encoded><![CDATA[<p>[...] the latter chose to simplify what it felt was unnecessary in order to retain overall quality. As a fellow blogger noted,  such sacrifices must be made, lest a developer in clinging to perfectionism create (and [...]</p>
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		<title>By: Earendil</title>
		<link>http://www.agamesdesignblog.com/2010/02/18/the-curse-of-perfectionism/comment-page-1/#comment-252</link>
		<dc:creator>Earendil</dc:creator>
		<pubDate>Wed, 24 Feb 2010 15:37:58 +0000</pubDate>
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		<description>Boy, I can totally identify with this post! Thanks for sharing. I&#039;ll have to check out that book.

I&#039;m just trying to get to a point where I can say &quot;Yeah, I &gt;&gt;PLAYED AROUND FOR A FEW HOURS&lt;&lt; and made a game.&quot; :D Can&#039;t even figure out how to get the camera oriented like you did.</description>
		<content:encoded><![CDATA[<p>Boy, I can totally identify with this post! Thanks for sharing. I&#8217;ll have to check out that book.</p>
<p>I&#8217;m just trying to get to a point where I can say &#8220;Yeah, I &gt;&gt;PLAYED AROUND FOR A FEW HOURS&lt;&lt; and made a game.&quot; <img src='http://www.agamesdesignblog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Can&#039;t even figure out how to get the camera oriented like you did.</p>
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