Tag Archives: design

Flow – Stating The Obvious

Common sense is wonderful. It only ever gets applied in hindsight or the third person.

So when I tell you that games are at their most fun when your skills are in equilibrium with the Challenge you face you’ll scoff and claim that it’s just Common Sense.

Ten Books Game Designers Should All Read

One thing I’ve learnt in my career is that the best books to read to learn about Game Design are rarely ever books about Game Design. Books about Game Design are a bit like mobile phones; sure they have a camera but when you want to take proper photo you need to reach for something [...]

Evernote – An External Drive for Your Brain

I have a terrible memory and have a tendancy to be quite disorganised. My defense is that it’s the result of a Creative mind that doesn’t have time to worry about where I left my keys. Regardless of the how true the previous statement might be I’ve recently discovered a service called Evernote. To use it [...]

MetaBalance or “The Cool Factor”

So I’ve been playing Warhammer Online. Well it was inevitable really. If only so I could find out what they’d done to a game I technically spent 18 months of my life laying the foundations for (and by that I mean developing the failed Climax version which actually has nothing in common with the Mythic [...]